|
|
CARROM
GEAR NEWS
Generally talking, two or four people can play carrom. If two, the players sit conflicting each other, while with four, the conflicting two are partners. As an exemption, though, you can play with three troupes against each other for points.
Position the carrom on the centre circle of the carrom board as revealed in the subsequent picture, with the red at the centre. The whites should be lined up to form a “Y” shape, with two sides aim in a straight line towards the bend pockets.
When introduction the striker on the carrom board to shoot, it must touch both ‘base lines’, either cover the end circle totally, or not moving it at all. The striker may not touch the slanting arrow line.
Shooting styles are very individual – whichever grasp works for you is well as long as you flip the carrom striker and don’t push it. Usually, it’s best to orient your body in order to see the line of your aim while shooting contentedly; you may not move or leave your chair.
For onward shots, you can use your index finger, center finger, or even the ‘scissors’ shot. Before shooting, try moving the striker with your fingernail, to be sure that it’s really on line. This will get better your accuracy and stop you from soreness your finger.
For ‘back-shots’ you may only use your thumb or the clippers method.

No part of your body, except your hand, may cross the expect diagonal line nor may your elbow stick out over the frame in front of you. Even your feet or knees my not leave your quadrant.

The red can be pocketed at any time after plummeting your first piece but must be sunk before your last one. After robbery the queen, you must sink one of your carrom men, thereby ‘covering’ it, into any pocket in the next shot, or she is return to the center spot.
To buy quality Carrom boards,board games and Carrom Accessories, visit carromgear.com
- Sinking the striker charge you one carrom coin and lose your turn. But, if you sink a carrom coin along with the striker in the same shot, then you shoot again.
- Once on sinking the striker, your opponent places the payable coin(s) within the center of the circle. If you haven’t sunk one so far, you owe one.
- While on shooting for the queen, if you sink one of your coins, the queen is automatically covered. No issue which sunk first.
- If a carrom piece skips off the board, it is replaced on the center spot of the carrom board. But if the carrom coins land on end or are overlapping the other coins, they are left that way.
- If the center spot is incompletely covered when replacing the queen or a skipped carrom coin, that coin should cover as much red as possible. If it was entirely covered, the coin is kept opposite the next player behind the red spot.
- If you sink your opponent’s piece, you drop your turn. If you sink opponent last piece, you lose the board and three points.
- You drop the board and three points, if you sink your final piece earlier than the queen, and one point for every opponent’s coins left.
- If the striker does not run off both lines, strike again. You get three attempts to break prior to losing your turn.
- Two to four people can play carrom at an instance; when two are playing, partner should sit opposite side of the board, while four can take up all the four side of the board. As an exception even three can play against each other for points.
- Tag along the rules for positioning the carrom coins; position the carom men on the center circle of the carom board, with the red queen at center. The white must be positioned in such a way as to outline “y” shape with two sides aiming in a straight line on the way to corner pockets.
- Each player should strike only from the side he sits.
- When laying the striker on the board to strike, it should touch mutually the base line or on end circle covering it entirely, or not touching it at all. The carrom striker should not touch the diagonal arrow.
- Striking technique depends on person’s comfort, which ever grip is relaxed is good as long as you tap the striker and don’t push it. You can either apply your index finger, middle finger or scissors attempt for forward shots. Before striking, pat the striker with your nail to be certain that it’s on line. This will avoid you from harming your finger and will progress your precision.
- You can use your thumb or scissors style for back shots.
- Apart from your hand, any other part of body should not cross the imaginary diagonal line. Only your wrist can touch the board.
- The red queen can be pouched following the first piece but prior to your last one. After pouching the queen, you must follow any of your carom men, covering it in the next shot, or else queen will be returned back to the center point of the board.
- Once the queen is covered up, who ever clears all their carom men first wins the game.
- The winner of the board gather one point for each carom men missed by the opponent at the end and three points if the queen is covered by winner itself.
- A game has 25 points or eight boards, whichever comes first.
- Striking the striker cost you one piece and miss one turn. If you drop any of the carrom men in the same shot then you shoot another time.
- If a carrom piece skip out of board while striking then the piece will be placed on the center spot.
- If there is any carrom piece lying top of any other piece then they are left as it is.
- If you drop your opponent’s piece you lose the turn and if you drop their final piece you lose the board and three points.
- If the striker does not leave both lines, you obtain three tries to break prior to losing your turn.
These are some essential rules and regulation to be followed while playing carom game.
Scoring is simple in the game of carrom, it runs complicated only when the player makes a fault and sinks the striker or, even more worse when fails to sink the queen coin at the end.
The winner of the board acquires a point for every one of the opponent’s pieces left over on the carrom board. If the winner was able to sink the queen and follow her with a piece – then that player also obtains three additional points at the end of that board.
• Sinking the opponent’s final piece at the closing stage of the board loses the board with three points down for the player (the opponent wins).
• If a player sinks his final piece with the queen left on the board (no one sunk and descended her), that player loses a point for every opponent’s piece left uncovered, three points for the left over queen, and evidently loses that board.
Scoring occurs at the end of each board, based on how the preceding few plays take place and what pieces are remaining after the winner of that board sinks his final piece. The complexity of the game is not so much sinking your own pieces, but neglecting sinking the pieces that can build you lose points or lose the board, such as your own striker or your final piece before the queen.
- Although carrom boards can be stored horizontal or vertically on their surface, avoid inclining your board beside a heated radiator, as it can root damage to the polished face and even effect in deforming of the plywood.
- Use a soft dried out cloth to clean the surface proceeding to each game sitting. Maintain the surface fine powdered in order to evade damage to board surface due to scratch.
- Keep away from contact to intense temperatures (hot or cold) and wetness or dampness.
- Once in a while, after cleaning off all the remaining powder, spray the board’s face with furniture polish such as Pledge, and wipe down clean with a soft dry cloth.
- Keep the face of strikers and carrom men (A set of nineteen light wooden or acrylic discs or coins) free from grease and dust.
Next Page »
|